Flashbacks ~ Deriphem
The following takes place between 1214 CE and 1215 CE.
On Deriphem’s 25th birthday, a great tragedy struck his home country of Archunadia. The Red Dragon, a being of terrible power, burned the land with mighty flames fueled by magic. The reasons for this attack were never revealed to the populace, but none had seen the dragon since that time. Deriphem’s wife, Diana, along with his long time friend Zelphir, were unable to be found after the disaster. Deriphem searched for both of them but was pulled away unwillingly by other survivors attempting to help those still alive.
All Deriphem had left after the catastrophe was a present from his wife, a pendant, and a bright red scar along his shoulder.
A year later, Deriphem left the camp followed unwillingly by his new ally, Flane. Deriphem returned to the place of destruction in the hopes of finding anything to tell the fate of his wife and friend. Exhausted from the drain of the magical energies, Deriphem had all but given up when he was surprised to see none other than Zelphir standing before him. Quickly enough, he realized that this was just a ghostly vestige of his old friend. The apparition of Zelphir vanished into particles which entered Deriphem’s pendant. When Flane, who was unable to witness these events, asked what was wrong, Deriphem only replied,
Death doesn’t mean it’s over.
The party continued north towards Burnestre, finding a small farming village to settle and rest. During this time, they conversed with Rose, attempting to learn more about her. Due to her amnesia, however, very few actual details were determinable.
Rhode was the first to notice something strange about the town. Despite its proximity to fertile land, the supply of goods in the town was surprisingly low. Some insight into the town’s goings-ons reveals that harvest has been slow, as there is a general fear among the farmers. Evidently, sightings of beyond-the-grave spirits were reported, and a curse was believed to be on the farmlands.
Most of this information came courtesy of a bounty hunter named Ash Thatcher. He had ventured into town on rumours of a ‘job’ there, which he presumed was an undead threat which could be eliminated for a fee. At the behest of the party, he accepted them to join him on the job, albiet for a reduced cut of the reward.
Over the course of investigation, the owner of one of the larger farms was determined to be the cause of the disturbance, as many of the crops around his farm were flourishing in comparison to the withered fields surrounding it. The party cased his home until nightfall, at which time corpses rose from the fields. Dealing with the threat, the adventurers broke into the house for shelter, finding the man residing with the corpse of a farmer who had been murdered years prior. The ghosts were, evidently, the victim’s attempt to exact vengeance, which the killer used Necromancy as a counter to channel the divine energy for beneficial purposes, while harming the rest of the village.
The party slayed the evil farmer, only to learn he had been dead all along, and was self-animated. Claiming that he learned the trick from an old book, the farmer attempted to defeat the party, to no avail. With Ash’s help, the party emerged victorious.
Moving on their way, Deriphem in particular appeared to be somewhat distraught. Cyrus attempted to find what was the matter, but was met with silence. The party realized they knew less about each other than they expected, and began to wonder how rational it was for them to stay together.
In spite of this, the party ventured on, nearing their target. Ash, however, remained at the village, claiming there may be another job on the horizon, but not with them. Under his breath he muttered,
…not yet, anyway.